Put the guitar on a stand and the controller in a drawer. Your room is always voting for something.
CREATIVITY
CREATIVITY
Environments make choices for you continuously, below the level of decision. Whatever is visible and within reach gets picked up, and whatever requires two steps mostly does not, which means the arrangement of a room is a set of standing instructions. It is much easier to move an object once than to resist it daily.
Look at your space and ask what it is currently encouraging. Put one thing you want to do in plain sight and one thing you reach for too easily out of reach. Change the room rather than arguing with yourself.
What does your room make easiest to pick up?
Free, with nothing to buy inside it.