The person who invents a game creates a small world and then loses control when others start playing.

CREATIVITY

WHAT THIS MEANS

Inventing a game means building a small world and then losing authority over it. Once other people play, they find things you did not intend, develop styles you did not imagine, and settle disputes their own way. The thing becomes theirs by being used, and the creator becomes one voice among many.

Expect this with anything you make and release: a tool, a tradition, a phrase, a business. The loss of control is not a failure of design but the sign that it is alive. Deciding in advance how much you need to keep, and letting go of the rest cleanly, saves a great deal of frustration later.

A QUESTION TO SIT WITH

What have you made that others took somewhere you did not plan?

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