Bad roll? Next turn comes anyway. Dice don’t hold grudges, so don’t hold them either.
RESILIENCE
RESILIENCE
Luck has no memory, though people play as though it does. One terrible outcome makes the next one neither more nor less likely; the situation resets while your mood does not. Most of the damage from bad luck comes afterward, from playing scared or playing angry for the rest of the game. The odds stayed the same and you were the thing that changed.
After something goes badly, check whether your next decision is being made by the last result. Take the normal action rather than the compensating one. Steadiness across many turns beats reacting hard to any single one.
What bad luck are you still holding against yourself?
Free, with nothing to buy inside it.